The Elder Scrolls V: Skyrim for more almost five years now, and it still has plenty of dedicated players. One in particular is so dedicated, he has been working on a mod to make the cities in the game larger. And after three and a half years, it is finally finished.(via ) takes the Skyrim cities of Falkreath, Winterhold and Dawnstar and rebuilds them from the ground up. Mod author Galandil said that the purpose of the mod is to give players a similar option to the cities overhaul mod for Oblivion. ' One of the reasons I felt this project was necessary was the announcement of various modding projects adding new content to the game,' he said. 'The problem, for me was how expansive their cities looked compared to the cities in Skyrim. Coming into Skyrim from Oblivion I was expecting there to be a 'Better Cities' mod available early on, but there wasn't and I missed the features the Oblivion City Overhaul brought to the game.'
In addition to reworking the major cities, and even adding more smaller settlements, the mod also adds a bit more lore, including 'a variety of new books written by myself and Alfredasl, which attempts to flesh out the land and history of Skyrim. They are spread to three locations: the Book Store in Falkreath, the Haafingar Library in Solitude and The Palace of Kings Library in Windhelm.' The mod is about 4GB in size. Reddit user Thallassa also created a of the mod, which is helpful because it details compatibility with other mods.Check out one of the video tours below.
Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. Fixed the collision in the Solitude Public Bath so that the Dragonborn can take a bath in the changing room and not walk on the surface of the water.Horses stabled in Dawnstar are now marked as owned and stealing them is now considered a crime!A table in the Falkreath Bank has been slightly moved to remove a mesh flicker.Fixed the purple texture on the windows of the Falkreath gate.Changed the Tundra Rest Design a bit (Interior) to make some sense of the firepit in the middle of the room.
There is now an opening in the ceiling and the second floor allowing heat to pass upwards.Less buildings in Dawnstar and Falkreath have a LOD mesh model to help with performance making it less troublesome to travel to the town, or walk on the walls. Version 0.0.7. Re-implemented Falkreath and Dawnstar cities, and the Solitude exterior from scratch, and thusly cleaning off many of the bugs and CTD issues. Falkreath exterior CTD issue is fixed, the Dawnstar Salty Alley at night CTD issue is fixed, Solitudes CTD issue, and Dragon combat within Falkreath or Dawnstar CTD issue is fixed.I have re-done the building meshes for Dawnstar and Falkreath making the buildings have far more detail and feel less flat. Normal map has been properly included as well as far more shapely mesh. Fix to many NIF-errors that meshes had.Falkreath now has new walls and towers that fit more with Skyrim's viking/nord/barbarian genre while still keeping its Colovian themes.Dawnstar's longhouse: The Whitehall now has its own building mesh which includes dragonhead figurines, a proper roof and other minor tweaks.Solitude no longer has a tunnel at its entrance. You will instead enter into a district that stretches from the main gate all the way to the gate that leads to the Winking Skeever.
This new district includes new buildings, a statue and much more. A blacksmith, a butchery, a magic curiosity store, and a public bath. Some other new buildings are not accessible at this time, which also includes some new area's of the sewer.
These will become available in later updates. The new district connects to the old district that you entered after exiting the tunnel. The last district however as you pass the instrument shop has been completely reworked. Where as it previously as a stair-filled open area it is now far more detailed and includes narrow passages and new buildings.There was a bug in Falkreaths cemetery that would prevent NPC's from walking to Corpselight farm and would instead walk around and into a mountain.
This odd habit has been fixed and NPC's will instead head past the lumber-mill as intended.Custom Clutter used in Holds have had their quality updated along with the buildings.Compatibility patches have been updated to work with 0.0.7: Very important to update them if your using 0.0.70.0.7 also includes DynDOLOD compatibility and should work. (This is a fix I will have to include everytime I update the esp sadly).There are some other minor fixes, such as seeing through invisible texture on some of the buildings and more.
Skyrim Holds City Overhaul Instructions
Version 0.0.6. Fixed Dragon Combat issue in Dawnstar. Problem was apparently linked to the ridiculous number of dragon landing spots.Solitude's instant CTD should be significantly lessened with this patch, however the problem can still occur given that there are too many NPC's in the players location at once.
It should be noted that this is only a problem for script heavy games which uses locations to mark out what NPC's/objects it should effect. The Skyrim script engine cannot handle the amount of Actors / Objects it needs to effect at a given time and thereby locks and crashes. Alternatively, one can always try to disable mods such as Wet and Cold for instance, while traversing Solitude at those times during the day to see if that foils the issue, however here's an alternative: To avoid this I suggest not venturing towards the Solitude Walkway / Docks at the period of 8-9AM as NPC's tend to leave their homes all at the same time. (Better fix will be included in the future as well as an alternative patch which will move one portion of the docks residency area inside of the dock tunnel, should it be necessary).Added more detailed doorways to Falkreath. Version 0.0.4. Added more detail to 'Some' of the Falkreath buildings. There is still work to be done on the rest of the buildings but I'd like some feedback on this change and if people like it.
The stone foundation should feel more detailed and the wooden support beams should feel less sharp on the edges.Made sure the items and objects shape nicely around the edited buildings.Added new compatibility patches:Clockwork, Legacy of the Dragonborn, and Real Shelter.Fixed issues with Compatibility patches:Interesting NPCs had a small bug in the Falkreath graveyard during the quest for Zorah when she visits a witch in the graveyard. Triggerbox has now been moved to work correctly.Fixed problem with the Arissa Compatibility patch where it wasn't working correctly at the initial starter quest. It should now work as intended. Version 0.0.3.
0.0.3 includes fixes to a few of the compatibility patches, and fixes to the Holds.esp.Holds.esp was supposed to have been compatible with Dyndolod in 0.0.2 but somehow that fix got lost in the upload, now it should be there.There is also an update to the assets with fixes by Exoclyps who've done a great job at making fixes to many of the meshes. While not all meshes are fixed we expect to continue this work and find ways to improve the assets of this project.The modular file (HoldsResources.esm) has been updated to 0.0.1a to make it compatible with the new assets.Fixes include: Lod will now stop being lazy and go to work, a conflict with Interesting NPCs. USLEEP fixes a few assets, including Windhelm dirt ground which has caused a flicker in the new residential district. Version 0.0.2. Fixed the loot-able chests and gold-piles in the Falkreath Bank, taking them now is considered stealing.Added preferred path to the Solitude tunnels to see if that fixes an issue some users are having with traveling NPC's never entering Solitude. (Alternatively they could use the optional skip the Solitude tunnel patch, if this still doesn't fix it:) )Taking junk from the chests outside of Falkreath, the ones belonging to the Redguard merchants will now be considered stealing.Dyndolod should now work:) But create the LOD without the compatibility patches activated.We are still looking into the Dragon Combat problems in Dawnstar and Falkreath. I have done some excessive testing today and spawned up to 4 dragons in Falkreath.
But even 1 in Dawnstar can after a short while turn into a crash, sometimes it doesn't though. Which leads me to believe that the problem has to do with the memory, or engine, and not with the actual cell. If someone else knows what the issue might be please feel free to lend a hand, otherwise I would think that this would be fixed when the Skyrim Remaster comes out and we'll get an upgraded engine:). Holds is a city overhaul project which focuses on what I think are the weaknesses of Skyrim compared to the older Elder Scrolls titles.
The mod expands upon the cities of Skyrim and adds more settlements, architecture, outfits, books and named characters with their own backgrounds, homes and daily routines while ensuring they feel natural and realistic.Falkreath, Winterhold, and Dawnstar have been rebuilt from scratch with their own unique designs. The mod also adds a bundle of new settlements like Amber Guard and Black Moor. Fallout 4 gauss rifle mods. Most of these new settlements have been placed far out of the way and hidden from view to not ruin the expansive wilderness theme of the game.
Adobe cc xforce windows. The aim of all of this is to create a more memorable and diverse experience, making the cities actually feel like cities hopefully without ruining the natural and realistic design of the vanilla game.This is not a botanical garden mod, nor is it a beautification mod. Holds aims to stay as lore-friendly as possible and at the same time expand on the backgrounds and stories for its locations.I started working on this project late November 2012 and have devoted averagely two hours a day to the creation kit.
One of the reasons I felt this project was necessary was the announcement of various modding projects adding new content to the game. The problem, for me was how expansive their cities looked compared to the cities in Skyrim. Coming into Skyrim from Oblivion I was expecting there to be a 'Better Cities' mod available early on, but there wasn't and I missed the features the Oblivion City Overhaul brought to the game.The mod adds a variety of new books written by myself and Alfredasl which attempts to flesh out the land and history of Skyrim. They are spread to three locations: the Book Store in Falkreath, the Haafingar Library in Solitude and The Palace of Kings Library in Windhelm.Any criticism, questions, and help will be greatly appreciated, even the criticism. However I will have to ask that you make constructive criticism; your opinion does matter and could very well inspire me to make changes, however I have designed this project with myself in mind.
turns five this year that can’t be corre- oh my god, we are so old -ed., but that’s not stopped its dedicated community from expanding its dragon-bashing, Thu’um-shouting, knee-shattering boundaries with mods, updates and overhauls. The latest pick of the crop is Galandil’s Holds The City – an ambitious overhaul that adds new settlements, architecture and characters to Skyrim’s towns and cities in a bid to increase its population and weave new tales into its existing lore. Come see a trailer after the drop.It’s pretty impressive in its entirety, but skip to 1:35 for neat before and after shots. Working part time on since late 2012, creator Galandil has poured countless hours into the game’s creation kit as a means of crafting the best interpretation of Skyrim as possible. After transitioning from Oblivion, the lack of a mod or equivalent set the project in motion, with Galandil even writing books from scratch as a way of fleshing out the realm’s history. Keen explorers can seek them out in various locations across the map, such as the book store in Falkreath, the Haafingar Library in Solitude, and The Palace of Kings Library in Windhelm. Speaking to the mod’s design choices, Galandil says:“Falkreath, Winterhold, and Dawnstar have been rebuilt from scratch with their own unique designs.
The mod also adds a bundle of new settlements like Amber Guard and Black Moor. Most of these new settlements have been placed far out of the way and hidden from view to not ruin the expansive wilderness theme of the game. The aim of all of this is to create a more memorable and diverse experience, making the cities actually feel like cities hopefully without ruining the natural and realistic design of the vanilla game.“This is not a botanical garden mod, nor is it a beautification mod. Holds aims to stay as lore-friendly as possible and at the same time expand on the backgrounds and stories for its locations.”Interested? If so, installation instructions and a handy Q&A can be grabbed over on the.
All the cool kids might be out playing Fallout 4, but there are still modders making the most of Skyrim's. One of the most impressive overhauls I've seen for a while is. It transforms the likes of Whiterun and Solitude from villages into hardy northern fortresses populated by more than four peasants. Before and after comparisons start at 1:36.arrived at the tail-end of the last generation, and that meant miserable cross-platform constraints. Sure, Falkreath was always going to be smaller than a town like Oblivion's Cheydinhal what with socio-economic conditions in Skyrim (read: it's bleak up north), but does a collection of five log huts really need its own jarl?First and foremost, Holds adds buildings and fortifications—something worth ruling over.
Skyrim Holds City Overhaul Map
Second, there are new named NPCs with daily routines to populate the new real estate. There are new shops, outfits and secrets to be discovered, in addition to new lore penned by Galandil. Down the road, he hopes to add new dialogue, quests and guilds in addition to features as zany as banking.
Skyrim The Great Cities
Some of it is surely ambition run away with itself, but with two hours a day invested in making Holds since 2012, Galandil doesn't lack for motivation.